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It took a long time to actually organize the mods within FOMM.but near the bottom i have a bunch of "temporary" mods, like things that add test cabinets to goodsprings and early game quests, then once i get what i need from the test containers i can uncheck those mods, and activate others, same thing with the quest mods, the first one that gets deactivated is a mod that adds about 3x(vanilla) the npcs to primm so its an actual fight, but after i finish up in primm i have no need for that mod to be active. fallout 4 will be the same way, at some point im going to have everything from a stealth playthrough to a battlefield simulator where i cheat to get all my ammo and spawn npcs on the furthest object i can zoom to. i have so many mods because some of them are for different themed play throughs, some i use all the time, and some i need to uninstall but dont want to take the time to locate all the files.
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I have 448 mods that use esp/m's installed, active? no way, with the most up to date version of nvse or maybe the lutana nvse library.the thing with the will tell you when you exceed the mod limit, using FOMM that means dont go past 7F in the load order. Take your 88 weapon mods and merge them into a single esp and you just cut 87 plugins out of your load order. So if you need more than the 130-140 mods that these games can smoothly handle (which is a damned impressive amount, BTW) then you're welcome to merge mods. I've actually seen people running over 300 mods (which is ridiculous, IMO) for New Vegas, but their game was an unstable trainwreck of glitches, crashes and conflicts. The bigger the save, the higher the chances get that you'll see a number of really lame issues like corrupted saves, unreasonable load times, crashes while saving, etc. The more mods you have, the bigger the save. When you save your game, it has to write the state of not only the game, but all the stuff you've modded into it, into that save.
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That isn't how game engines work, and that isn't how memory works. You can't just keep piling more and more and more and more and more onto a game and say 'deal with it'. Its a matter of managing data, memory usage and savegame file size. No offense, Yeezus, but the 'mod limitation' isn't because of some evil developer imposing their will/dictatorship upon you.
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